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2 thoughts on “wholesale fashion jewelry no minimum Can the National Virtual Property Protection Law protect gamers? Will all the title system be abolished in the next 20 years?”
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wholesale crystal jewelry and hair accessories Hello, let me introduce you about the system about 20 years. First of all, rarely the game will be permanently titled, unless you open the hanging too much to permanent the title. For the country, some large companies in the Internet have promises. You are like Tencent, etc., and it is impossible to be reported by players. Their shares in China's online market are too large. The status, so don't complain or not to complain! And big companies will use money to block others' mouths, so no one will report it! And the funds invested by each player are not too high, so you feel nothing, and you will create a number, but some old players have no way!
In in the future, it will slowly be informationized, so some networks will be valued, and some defense measures on the network will be greatly built, but the permanent title will be Those aspects invest too much money! Intersection Thanks!
waxing poetic jewelry wholesale Chapter 1 General Principles
II: In order to protect the legitimate interests of online players, promote the healthy development of the network industry, recognize the real value of the virtual property of the network, standardize the rights and obligations of service providers and players, and solve the virtual property due to virtual property The disputes arise formulate this law according to the Constitution.
The virtual property referred to in this law, also known as "net financial", refers to the account (ID) and accumulated "currency", "equipment", "pet" accumulated by netizens and online game players in online games and accumulated "Property."
It "virtual" does not mean that the value of this property is illusory, nor does it mean that the legal nature of such property is illusory, but to form proper distinction with the traditional property form, indicating that virtual property Exist due to network virtual space.
The fourth virtual property is independent of service providers and has property value and is protected by law. The operator only provides a place where these private property of the gamers is stored, and there is no right to delete them.
Fess 5 Virtual property may also be possessing, used, income, and punishment, and become the object of legal relationship.
The management and protection of virtual property, applicable to this law.
The protection of virtual property must adhere to the principles of clearing its scope, reasonable determination of its value, properly handling the relationship between the parties, and protecting the interests of the player.
The range of virtual property
Article 8 The range of virtual property in the virtual space of the network, mainly includes:
(1) game account level;
(2) virtual gold coins;
(3) virtual equipment (weapons, armored, pharmaceuticals, etc.);
(4) virtual animals and plants;
(5) virtual ID account and character attributes;
(6) Other virtual substances stipulated in the law.
The characteristics of the ninth virtual property:
(1) Objective intangible materiality. Virtual property is invisible and unacceptable, and it is virtual, that is, objective and non -material.
(2) transactionability. Virtual property can be transferred between players and game service providers by buying and selling, or can be transferred among players through offline transactions.
(3) Valuable. Web virtual property is valuable. It can meet the development of virtual characters in virtual space. At the same time, it takes a certain amount of labor to obtain these property. The value of network virtual property includes the use value and exchange value.
(4) Limitation of time and space. The network virtual property exists only in the game operation stage. Once the game stops operation, the virtual property will disappear; the value of virtual property is reflected in a specific virtual architecture world environment, that is, the virtual environment of the operator's use of its server.
(5) Limited quantitativeness. Virtual property such as equipment and pets in online games are all procedures for developers, and their quantity is limited.
(6) Uniqueness. Every ID and equipment in online games are unique.
The value assessment of virtual property
The identification and evaluation system of virtual property shall be jointly formulated by the information authorities, game developers, and game masters.
The evaluation of the value of virtual property must be carried out by professional institutions independent of service providers and users.
The value of virtual property is determined by the necessary labor time of virtual property. It must be obtained by players through a certain labor.
The value of virtual property is calculated based on the cost of the player's input, and the player must show a legal and convincing proof.
Chapter 4 The division and confirmation of the main body of the virtual property (the belonging of the virtual property)
Article 14 The main body of the virtual property is the gamers.
The method of obtaining network virtual property: one is obtained through personal labor, virtual property, and experience. Players need to pay a lot of time and energy in the process, and also accompanied by a large amount of purchase of game equipment; the other is to buy it directly from the game operator, or from the virtual "currency" trading mall and private trading in private transactions get.
(1) The possession of virtual property is the intention of the player and operators
It data on the server on the server is displayed in the storage space, which is the legal possession of the operator, but the operator is only kept on behalf of the player to keep it on behalf of the player. These data do not have the right to modify arbitrarily.
The operator "careless" is a breach of contract; the operator's independent punishment is infringement. The default or infringement requires a compensation of 200-8000 yuan. Those with severe circumstances can be increased as appropriate, but it does not exceed 10,000 yuan.
(2) The right to use virtual property is in the hands of the player.
In in the world of virtual architecture, players have the right to use virtual property to continue leveling or trading, and use the right to use in the hands of the player.
(3) The right of virtual property belongs to the player.
(4) The right to punish the virtual property belongs to the player.
In a virtual society, players dispose their property and have the right to punish their property in the virtual world in a way to sell or gift.
Article 15 Players shall not infringe the rights of others when playing or exercising their rights.
Chapter 5 The responsibility and obligation of the game operator to terminate the game
Article 16 The online game is a contract between players and operators. Under the circumstances that the contract is not agreed or unknown, Once the operator decides to terminate the operation of the game, according to the principles of honesty and trust, the user shall notify the user's obligations in advance, otherwise the operator shall bear the liability for breach of contract.
In the above circumstances, the operator shall compensate the player's loss of direct creditor's rights due to the termination of the contract. Calculate to compensate for this.
It network operators must make a reasonable and legal explanation of the reason for the end of the game, and the information industry department shall also intervene in the investigation according to the specific situation.
It 19 game operators can develop other games and all the information of the players who are about to terminate the game, and translate under the principle of voluntary and fair.
The Chapter 6 Responsibilities of the loss of virtual property
I's loss of virtual property due to the player's own reasons, the victim can only recover from the invaders.
The illegal software such as players accidentally leaks code and use plug -in and other illegal software, or cause security loopholes, or simply because of the infringer (blackmail, robbery, etc.), the service provider has no obligation to restore the victim's data records to restore the service relationship. It can only recover from the invaders.
The loss of virtual property is caused by operators, and operators should bear this legal consequences.
The operators just save the player's relevant data on the server, and operate the merchant to modify the player's data, which causes the player to lose the virtual property of the player. It violates the legitimate rights of the player. In severe cases, it can be increased as appropriate, but it does not exceed 10,000 yuan.
The operators have error operations, or they are attacked by hackers due to security vulnerabilities. At this time, operators should bear legal consequences and then recovery to the invaders. The software security here can reach the average level, rather than the degree to prevent any attack.
It 22 The loss of virtual property of the player, but it is unable to judge whether the third party infringement other than the operator is caused by the operator's negligence operation, which can make compensation requirements to the operator.
The above situation, the operator shall bear the responsibility for proof of proof of proof of no game maintenance and management fault. If the operator cannot proof of his fault, he should prevenue the operator's fault and bear the consequences of losing the lawsuit.
If4: If the operator can prove that there is no fault or a significant or major fault in the user, his responsibility shall be exempted.
It also players must also do their general proof responsibility for the legality of their virtual property rights and their facts.
This responsibilities include: first, the ID in the network is the same person as you are in reality; second, your virtual property does have some degree of damage.
The operators should provide necessary assistance and cooperation.
It 26 The virtual property of stealing others in online games is considered a crime. It shall be sentenced to 200-3,000 yuan. If the circumstances are serious, the corresponding criminal punishment shall be accepted.
Chapter 7 Attachment
The Article 27 This law will be implemented from January 1, 2007.
The regulations on virtual property before the implementation of this law, and the formulation authority shall be cleaned up in accordance with the provisions of this Law; if it does not comply with the provisions of this Law, the implementation will be stopped from the date of the implementation of this law.
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