5 thoughts on “Seventeen netizens recognize e -sports as sports, what is the audience of e -sports?”
Wade
I personally think that the audience of e -sports is mainly young people. They like to play games, and they also like to watch various e -sports programs. But it is precisely because it is a young movement that there will always be a certain bias in real life.
The main audience of e -sports is the younger generation of post -90s and post -00s, because they have more contact with electronic products, and many people's growth is inseparable from games such as League of Legends, King Glory, and Peace Elite. And the master of these games is very ornamental, so it has become the main audience of the current e -sports
E -sports is now paying more and more attention. The main group is concentrated under the age of 30, and these people are also willing to contribute to the e -sports industry such as tickets, peripherals, content and other costs.
The mainstream audience of e -sports is generally young people under 30, and more than 60%of the audience is minors. It to some extent, even if 70 % of netizens think that telecommunications can be regarded as sports, and even some netizens will think that e -sports competitions can be used as Olympic games. But for me personally, I personally do not recognize that the e -sports is set to sports, because the e -sports competition itself belongs to the game competition, and the e -sports movement belongs to the game sports. Although the Internet era has significantly changed everyone’s life, then But it does not mean that we can take e -sports and sports fitness as a code. 70%of netizens believe that e -sports can be regarded as sports. With more and more e -sports competitions entering the field of ordinary people, the entire e -sports industry has developed very fast. Under this trend, more than 70%of netizens will think that e -sports can be regarded as sports, and many people even recommend adding e -sports in the Olympic Games. Especially for young people, some young people have regarded e -sports as their professional hobbies, and many people even want to be a professional e -sports practitioner. The main audience of e -sports is the majority of young people. For people who like to pay attention to the competition, these people are basically young people under 30, most of them are minors. The reason why there is such a proportion is mainly because adults over 30 years of age will pay more attention to their real life. Many adults will have more family responsibilities. Therefore, adults will play less time to play games. Many people naturally do not pay attention to e -sports competitions. At the same time, I personally do not think that e -sports can be used as sports. If someone thinks that e -sports competitions can be regarded as sports, I suggest that this young man compares professional e -sports players and professional athletes The difference between the mental appearance and physical fitness is hard to imagine some people with unkempt and thin body can be regarded as professional athletes.
I personally think that the audience of e -sports is mainly young people. They like to play games, and they also like to watch various e -sports programs. But it is precisely because it is a young movement that there will always be a certain bias in real life.
The main audience of e -sports is the younger generation of post -90s and post -00s, because they have more contact with electronic products, and many people's growth is inseparable from games such as League of Legends, King Glory, and Peace Elite. And the master of these games is very ornamental, so it has become the main audience of the current e -sports
The audience of e -sports is wide, but basically young people, people who like to play mobile games
E -sports is now paying more and more attention. The main group is concentrated under the age of 30, and these people are also willing to contribute to the e -sports industry such as tickets, peripherals, content and other costs.
The mainstream audience of e -sports is generally young people under 30, and more than 60%of the audience is minors.
It to some extent, even if 70 % of netizens think that telecommunications can be regarded as sports, and even some netizens will think that e -sports competitions can be used as Olympic games. But for me personally, I personally do not recognize that the e -sports is set to sports, because the e -sports competition itself belongs to the game competition, and the e -sports movement belongs to the game sports. Although the Internet era has significantly changed everyone’s life, then But it does not mean that we can take e -sports and sports fitness as a code.
70%of netizens believe that e -sports can be regarded as sports.
With more and more e -sports competitions entering the field of ordinary people, the entire e -sports industry has developed very fast. Under this trend, more than 70%of netizens will think that e -sports can be regarded as sports, and many people even recommend adding e -sports in the Olympic Games. Especially for young people, some young people have regarded e -sports as their professional hobbies, and many people even want to be a professional e -sports practitioner.
The main audience of e -sports is the majority of young people.
For people who like to pay attention to the competition, these people are basically young people under 30, most of them are minors. The reason why there is such a proportion is mainly because adults over 30 years of age will pay more attention to their real life. Many adults will have more family responsibilities. Therefore, adults will play less time to play games. Many people naturally do not pay attention to e -sports competitions.
At the same time, I personally do not think that e -sports can be used as sports. If someone thinks that e -sports competitions can be regarded as sports, I suggest that this young man compares professional e -sports players and professional athletes The difference between the mental appearance and physical fitness is hard to imagine some people with unkempt and thin body can be regarded as professional athletes.